begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.)
This commit is contained in:
95
fcore/level/wall.sml
Normal file
95
fcore/level/wall.sml
Normal file
@@ -0,0 +1,95 @@
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structure Wall =
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struct
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type t = {id: int, x: int, y: int, width: int, height: int}
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fun helpGenerateTree (pos, wallVec, acc) =
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if pos = Vector.length wallVec then
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acc
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else
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let
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val {id, x, y, width, height} = Vector.sub (wallVec, pos)
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val acc = QuadTree.insert (x, y, width, height, id, acc)
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in
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helpGenerateTree (pos + 1, wallVec, acc)
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end
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fun generateTree wallVec =
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helpGenerateTree
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( 0
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, wallVec
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, QuadTree.create (Constants.worldWidth, Constants.worldHeight)
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)
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fun helpGetDrawVecWider
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(pos, wallVec, acc, winWidth, winHeight, ratio, yOffset) =
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if pos = Vector.length wallVec then
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Vector.concat acc
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else
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let
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val wall = Vector.sub (wallVec, pos)
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val {x, y, width, height, id = _} = wall
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val x = Real32.fromInt x * ratio
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val y = Real32.fromInt y * ratio + yOffset
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val width = Real32.fromInt width * ratio
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val height = Real32.fromInt height * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecWider
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(pos + 1, wallVec, acc, winWidth, winHeight, ratio, yOffset)
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end
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fun helpGetDrawVecTaller
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(pos, wallVec, acc, winWidth, winHeight, ratio, xOffset) =
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if pos = Vector.length wallVec then
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Vector.concat acc
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else
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let
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val wall = Vector.sub (wallVec, pos)
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val {x, y, width, height, id = _} = wall
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val x = Real32.fromInt x * ratio + xOffset
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val y = Real32.fromInt y * ratio
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val width = Real32.fromInt width * ratio
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val height = Real32.fromInt height * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecTaller
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(pos + 1, wallVec, acc, winWidth, winHeight, ratio, xOffset)
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end
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fun getDrawVec (wallVec, width, height) =
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let
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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let
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val scale = 1080.0 * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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in
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helpGetDrawVecWider (0, wallVec, [], width, height, wratio, yOffset)
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end
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else
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let
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val scale = 1920.0 * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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in
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helpGetDrawVecTaller (0, wallVec, [], width, height, hratio, xOffset)
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end
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end
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end
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