a little refactoring
This commit is contained in:
@@ -137,79 +137,81 @@ struct
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
getSecondTriangleStageVector (x1, y1, x2, y2, drawVec)
|
||||
|
||||
fun update (model, mouseX, mouseY, inputMsg) =
|
||||
let
|
||||
open DrawMessage
|
||||
open InputMessage
|
||||
in
|
||||
local
|
||||
open DrawMessage
|
||||
open InputMessage
|
||||
|
||||
fun mouseMoveOrRelease (model, mouseX, mouseY) =
|
||||
let
|
||||
val (drawVec, _, _) = getClickPos
|
||||
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
|
||||
val drawVec = getTriangleStageVector (model, drawVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
|
||||
fun mouseLeftClick (model, mouseX, mouseY) =
|
||||
let
|
||||
val (buttonVec, hpos, vpos) = getClickPos
|
||||
(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
|
||||
in
|
||||
if Vector.length buttonVec > 0 then
|
||||
case #triangleStage model of
|
||||
NO_TRIANGLE =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
|
||||
val model = AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| FIRST {x1, y1} =>
|
||||
let
|
||||
val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = SECOND
|
||||
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
|
||||
val model = AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
let
|
||||
val model = AppType.addTriangleAndResetStage
|
||||
(model, x1, y1, x2, y2, hpos, vpos)
|
||||
|
||||
val drawVec = getTrianglesVector model
|
||||
val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
else
|
||||
(model, NO_DRAW, mouseX, mouseY)
|
||||
end
|
||||
|
||||
fun resizeWindow (model, mouseX, mouseY, width, height) =
|
||||
let
|
||||
val low = Int.min (width, height)
|
||||
val high = Int.min (width, height)
|
||||
|
||||
val difference = high - low
|
||||
val offset = difference div 2
|
||||
val _ = print "resized window \n"
|
||||
in
|
||||
(model, NO_DRAW, mouseX, mouseY)
|
||||
end
|
||||
in
|
||||
fun update (model, mouseX, mouseY, inputMsg) =
|
||||
case inputMsg of
|
||||
MOUSE_MOVE {x = mouseX, y = mouseY} =>
|
||||
let
|
||||
val (drawVec, _, _) = getClickPos
|
||||
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
|
||||
val drawVec = getTriangleStageVector (model, drawVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| MOUSE_LEFT_RELEASE =>
|
||||
let
|
||||
val (drawVec, _, _) = getClickPos
|
||||
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
|
||||
val drawVec = getTriangleStageVector (model, drawVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| MOUSE_LEFT_CLICK =>
|
||||
let
|
||||
val (buttonVec, hpos, vpos) = getClickPos
|
||||
(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
|
||||
in
|
||||
if Vector.length buttonVec > 0 then
|
||||
(case #triangleStage model of
|
||||
NO_TRIANGLE =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
|
||||
val model =
|
||||
AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| FIRST {x1, y1} =>
|
||||
let
|
||||
val drawVec =
|
||||
getFirstTriangleStageVector (x1, y1, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = SECOND
|
||||
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
|
||||
val model =
|
||||
AppType.withTriangleStage (model, newTriangleStage)
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
let
|
||||
val model = AppType.addTriangleAndResetStage
|
||||
(model, x1, y1, x2, y2, hpos, vpos)
|
||||
|
||||
val drawVec = getTrianglesVector model
|
||||
val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
|
||||
in
|
||||
(model, drawMsg, mouseX, mouseY)
|
||||
end)
|
||||
else
|
||||
(model, NO_DRAW, mouseX, mouseY)
|
||||
end
|
||||
| RESIZE_WINDOW {width, height} =>
|
||||
let
|
||||
val _ = print "resized window \n"
|
||||
in
|
||||
(model, NO_DRAW, mouseX, mouseY)
|
||||
end
|
||||
end
|
||||
mouseMoveOrRelease (model, mouseX, mouseY)
|
||||
| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
|
||||
| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
|
||||
| RESIZE_WINDOW {width, height} =>
|
||||
resizeWindow (model, mouseX, mouseY, width, height)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user