a little refactoring

This commit is contained in:
2024-08-02 00:05:24 +01:00
parent 13063ea2c6
commit b01637ba3b
3 changed files with 102 additions and 100 deletions

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@@ -137,79 +137,81 @@ struct
| SECOND {x1, y1, x2, y2} =>
getSecondTriangleStageVector (x1, y1, x2, y2, drawVec)
fun update (model, mouseX, mouseY, inputMsg) =
let
open DrawMessage
open InputMessage
in
local
open DrawMessage
open InputMessage
fun mouseMoveOrRelease (model, mouseX, mouseY) =
let
val (drawVec, _, _) = getClickPos
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
val drawVec = getTriangleStageVector (model, drawVec)
val drawMsg = DRAW_BUTTON drawVec
in
(model, drawMsg, mouseX, mouseY)
end
fun mouseLeftClick (model, mouseX, mouseY) =
let
val (buttonVec, hpos, vpos) = getClickPos
(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
in
if Vector.length buttonVec > 0 then
case #triangleStage model of
NO_TRIANGLE =>
let
val drawVec = getTriangleStageVector (model, buttonVec)
val drawMsg = DRAW_BUTTON drawVec
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
val model = AppType.withTriangleStage (model, newTriangleStage)
in
(model, drawMsg, mouseX, mouseY)
end
| FIRST {x1, y1} =>
let
val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec)
val drawMsg = DRAW_BUTTON drawVec
val newTriangleStage = SECOND
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
val model = AppType.withTriangleStage (model, newTriangleStage)
in
(model, drawMsg, mouseX, mouseY)
end
| SECOND {x1, y1, x2, y2} =>
let
val model = AppType.addTriangleAndResetStage
(model, x1, y1, x2, y2, hpos, vpos)
val drawVec = getTrianglesVector model
val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
in
(model, drawMsg, mouseX, mouseY)
end
else
(model, NO_DRAW, mouseX, mouseY)
end
fun resizeWindow (model, mouseX, mouseY, width, height) =
let
val low = Int.min (width, height)
val high = Int.min (width, height)
val difference = high - low
val offset = difference div 2
val _ = print "resized window \n"
in
(model, NO_DRAW, mouseX, mouseY)
end
in
fun update (model, mouseX, mouseY, inputMsg) =
case inputMsg of
MOUSE_MOVE {x = mouseX, y = mouseY} =>
let
val (drawVec, _, _) = getClickPos
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
val drawVec = getTriangleStageVector (model, drawVec)
val drawMsg = DRAW_BUTTON drawVec
in
(model, drawMsg, mouseX, mouseY)
end
| MOUSE_LEFT_RELEASE =>
let
val (drawVec, _, _) = getClickPos
(#clickPoints model, mouseX, mouseY, 1.0, 0.0, 0.0)
val drawVec = getTriangleStageVector (model, drawVec)
val drawMsg = DRAW_BUTTON drawVec
in
(model, drawMsg, mouseX, mouseY)
end
| MOUSE_LEFT_CLICK =>
let
val (buttonVec, hpos, vpos) = getClickPos
(#clickPoints model, mouseX, mouseY, 0.0, 0.0, 1.0)
in
if Vector.length buttonVec > 0 then
(case #triangleStage model of
NO_TRIANGLE =>
let
val drawVec = getTriangleStageVector (model, buttonVec)
val drawMsg = DRAW_BUTTON drawVec
val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
val model =
AppType.withTriangleStage (model, newTriangleStage)
in
(model, drawMsg, mouseX, mouseY)
end
| FIRST {x1, y1} =>
let
val drawVec =
getFirstTriangleStageVector (x1, y1, buttonVec)
val drawMsg = DRAW_BUTTON drawVec
val newTriangleStage = SECOND
{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
val model =
AppType.withTriangleStage (model, newTriangleStage)
in
(model, drawMsg, mouseX, mouseY)
end
| SECOND {x1, y1, x2, y2} =>
let
val model = AppType.addTriangleAndResetStage
(model, x1, y1, x2, y2, hpos, vpos)
val drawVec = getTrianglesVector model
val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
in
(model, drawMsg, mouseX, mouseY)
end)
else
(model, NO_DRAW, mouseX, mouseY)
end
mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
| RESIZE_WINDOW {width, height} =>
let
val _ = print "resized window \n"
in
(model, NO_DRAW, mouseX, mouseY)
end
end
resizeWindow (model, mouseX, mouseY, width, height)
end
end

View File

@@ -94,18 +94,21 @@ struct
end
fun drawButton (buttonDrawObject: draw_object, buttonDrawLength) =
let
val {vertexBuffer, program, ...} = buttonDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.vertexAttribPointer (0, 2, 5, 0)
val _ = Gles3.enableVertexAttribArray 0
val _ = Gles3.vertexAttribPointer (1, 3, 5, 8)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES (), 0, buttonDrawLength)
in
if buttonDrawLength > 0 then
let
val {vertexBuffer, program, ...} = buttonDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.vertexAttribPointer (0, 2, 5, 0)
val _ = Gles3.enableVertexAttribArray 0
val _ = Gles3.vertexAttribPointer (1, 3, 5, 8)
val _ = Gles3.enableVertexAttribArray 1
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES (), 0, buttonDrawLength)
in
()
end
else
()
end
fun initTriangles () =
let
@@ -114,12 +117,7 @@ struct
val {vertexBuffer, program, ...} = triangleDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ =
Gles3.bufferData
( #[]
, 0
, Gles3.STATIC_DRAW ()
)
val _ = Gles3.bufferData (#[], 0, Gles3.STATIC_DRAW ())
val _ = Gles3.vertexAttribPointer (0, 2, 2, 0)
val _ = Gles3.enableVertexAttribArray 0
in
@@ -136,15 +134,17 @@ struct
end
fun drawTriangles (triangleDrawObject: draw_object, triangleDrawLength) =
let
val {vertexBuffer, program, ...} = triangleDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.vertexAttribPointer (0, 2, 2, 0)
val _ = Gles3.enableVertexAttribArray 0
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays
(Gles3.TRIANGLES (), 0, triangleDrawLength)
in
if triangleDrawLength > 0 then
let
val {vertexBuffer, program, ...} = triangleDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.vertexAttribPointer (0, 2, 2, 0)
val _ = Gles3.enableVertexAttribArray 0
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES (), 0, triangleDrawLength)
in
()
end
else
()
end
end