add function which generates a drawable vector given a mouse position
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@@ -23,7 +23,7 @@ struct
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]
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local
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fun getVerticalClickPos (idx, horizontalPos, mouseX, mouseY) =
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fun getVerticalClickPos (idx, horizontalPos, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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#[]
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else
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@@ -31,27 +31,27 @@ struct
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val curVerticalPos = Vector.sub (clickPoints, idx)
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in
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if mouseY < curVerticalPos - 10 orelse mouseY > curVerticalPos + 10 then
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getVerticalClickPos (idx + 1, horizontalPos, mouseX, mouseY)
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getVerticalClickPos
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(idx + 1, horizontalPos, mouseX, mouseY, r, g, b)
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else
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let
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val left = Real32.fromInt ((horizontalPos - 10) div 500)
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val right = Real32.fromInt ((horizontalPos + 10) div 500)
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val bottom = Real32.fromInt ((curVerticalPos - 10) div 500)
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val top = Real32.fromInt ((curVerticalPos + 10) div 500)
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val left = Real32.fromInt (horizontalPos - 10) / 500.0
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val right = Real32.fromInt (horizontalPos + 10) / 500.0
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val bottom = Real32.fromInt (curVerticalPos - 10) / 500.0
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val top = Real32.fromInt (curVerticalPos + 10) / 500.0
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in
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val highlightSquare = #[
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left, bottom, (* lower left *)
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right, bottom, (* lower right *)
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left, top, (* upper left *)
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#[ left, bottom, r, g, b,
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right, bottom, r, g, b,
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left, top, r, g, b,
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left, top, (* upper left *)
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right, bottom, (* lower right *)
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right, top (* upper right *)
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left, top, r, g, b,
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right, bottom, r, g, b,
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right, top, r, g, b
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]
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end
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end
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fun getHorizontalClickPos (idx, mouseX, mouseY) =
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fun getHorizontalClickPos (idx, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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#[]
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else
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@@ -59,9 +59,9 @@ struct
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val curPos = Vector.sub (clickPoints, idx)
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in
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if mouseX < curPos - 10 orelse mouseX > curPos + 10 then
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getHorizontalClickPos (idx + 1, mouseX, mouseY)
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getHorizontalClickPos (idx + 1, mouseX, mouseY, r, g, b)
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else
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getVerticalClickPos (0, curPos, mouseX, mouseY)
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getVerticalClickPos (0, curPos, mouseX, mouseY, r, g, b)
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end
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in
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(*
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@@ -70,6 +70,7 @@ struct
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* If a square wasn't found at the clicked position,
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* an empty vector is returned.
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*)
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fun getClickPos (mouseX, mouseY) = getHorizontalClickPos (0, mouseX, mouseY)
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fun getClickPos (mouseX, mouseY, r, g, b) =
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getHorizontalClickPos (0, mouseX, mouseY, r, g, b)
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end
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end
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