record and act on selected keys in options (except for save button and cancel button which are not acted upon)
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@@ -7,7 +7,7 @@ struct
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START_BUTTON =>
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let
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val mode =
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if #attackHeld input orelse #jumpHeld input then
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if #attackHeld input then
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GameType.LEVEL LevelType.initial
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else
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let
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@@ -23,7 +23,7 @@ struct
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| OPTIONS_BUTTON =>
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let
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val mode =
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if #attackHeld input orelse #jumpHeld input then
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if #attackHeld input then
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(* placeholder: go to configure screen instead once that is implemented *)
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GameType.OPTIONS OptionsType.initial
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else
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