progrfess scaffolding rgfw (next: consume events and add callbacks for events)
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@@ -37,20 +37,6 @@ struct
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fun consumeEvents (drawState, window) =
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consumeEventsLoop (0, DrawMailbox.getMessagesAndClear (), drawState, window)
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fun updateLoop (pos, msgVec, app) =
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if pos = Vector.length msgVec then
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app
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else
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let
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val msg = Vector.sub (msgVec, pos)
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val app = Updater.update (app, msg)
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in
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updateLoop (pos + 1, msgVec, app)
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end
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fun update app =
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updateLoop (0, InputMailbox.getMessagesAndClear (), app)
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fun helpLoop (app, drawState, window, gamepad) =
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case Glfw.windowShouldClose window of
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false =>
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@@ -62,10 +48,10 @@ struct
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(* one update reacting to gamepad events *)
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val (gamepad, actions) = GlfwGamepad.query gamepad
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val app = updateLoop (0, Vector.fromList actions, app)
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val app = Updater.updateLoop (0, Vector.fromList actions, app)
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(* one update reacting to keyboard events *)
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val app = update app
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val app = Updater.update app
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val _ = GlDraw.draw drawState
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val _ = Glfw.swapBuffers window
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@@ -7,6 +7,9 @@ struct
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let
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val _ = Gles3.clearColor (0.89, 0.89, 0.89, 1.0)
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val _ = Gles3.clear ()
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val app = Updater.update app
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val () = Rgfw.swapBuffers window
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in
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loop (window, app)
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@@ -11,7 +11,7 @@ struct
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hd :: tl => let val () = sendMsg hd in sendMsgs tl end
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| [] => ()
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fun update (app: AppType.app_type, inputMsg) =
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fun updateOne (app: AppType.app_type, inputMsg) =
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let
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val time = Time.now ()
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@@ -30,4 +30,18 @@ struct
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in
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app
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end
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fun updateLoop (pos, msgVec, app) =
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if pos = Vector.length msgVec then
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app
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else
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let
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val msg = Vector.sub (msgVec, pos)
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val app = updateOne (app, msg)
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in
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updateLoop (pos + 1, msgVec, app)
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end
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fun update app =
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updateLoop (0, InputMailbox.getMessagesAndClear (), app)
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end
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