progrfess scaffolding rgfw (next: consume events and add callbacks for events)

This commit is contained in:
2026-01-23 10:55:43 +00:00
parent df20641af1
commit b4573441fb
6 changed files with 36 additions and 31 deletions

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@@ -1,5 +1,5 @@
#ifndef __SHF_RGFW_ML_H__
#define __SHF_RGFW_ML_H__
#ifndef __SHF_ML_H__
#define __SHF_ML_H__
/* Copyright (C) 2004-2007 Henry Cejtin, Matthew Fluet, Suresh
* Jagannathan, and Stephen Weeks.
@@ -132,23 +132,23 @@ typedef Pointer Objptr;
#endif /* _MLTON_EXPORT_H_ */
#if !defined(PART_OF_SHF_RGFW) && \
!defined(STATIC_LINK_SHF_RGFW) && \
!defined(DYNAMIC_LINK_SHF_RGFW)
#define PART_OF_SHF_RGFW
#if !defined(PART_OF_SHF) && \
!defined(STATIC_LINK_SHF) && \
!defined(DYNAMIC_LINK_SHF)
#define PART_OF_SHF
#endif
#if defined(PART_OF_SHF_RGFW)
#if defined(PART_OF_SHF)
#define MLLIB_PRIVATE(x) PRIVATE x
#define MLLIB_PUBLIC(x) PUBLIC x
#elif defined(STATIC_LINK_SHF_RGFW)
#elif defined(STATIC_LINK_SHF)
#define MLLIB_PRIVATE(x)
#define MLLIB_PUBLIC(x) PUBLIC x
#elif defined(DYNAMIC_LINK_SHF_RGFW)
#elif defined(DYNAMIC_LINK_SHF)
#define MLLIB_PRIVATE(x)
#define MLLIB_PUBLIC(x) EXTERNAL x
#else
#error Must specify linkage for shf_rgfw
#error Must specify linkage for shf
#define MLLIB_PRIVATE(x)
#define MLLIB_PUBLIC(x)
#endif
@@ -157,6 +157,9 @@ typedef Pointer Objptr;
extern "C" {
#endif
MLLIB_PUBLIC(void mltonFramebufferSizeCallback (Int32 x0, Int32 x1);)
MLLIB_PUBLIC(void mltonCharCallback (Word32 x0);)
MLLIB_PUBLIC(void mltonKeyCallback (Int32 x0, Int32 x1, Int32 x2, Int32 x3);)
#undef MLLIB_PRIVATE
#undef MLLIB_PUBLIC
@@ -165,4 +168,4 @@ extern "C" {
}
#endif
#endif /* __SHF_RGFW_ML_H__ */
#endif /* __SHF_ML_H__ */

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@@ -37,20 +37,6 @@ struct
fun consumeEvents (drawState, window) =
consumeEventsLoop (0, DrawMailbox.getMessagesAndClear (), drawState, window)
fun updateLoop (pos, msgVec, app) =
if pos = Vector.length msgVec then
app
else
let
val msg = Vector.sub (msgVec, pos)
val app = Updater.update (app, msg)
in
updateLoop (pos + 1, msgVec, app)
end
fun update app =
updateLoop (0, InputMailbox.getMessagesAndClear (), app)
fun helpLoop (app, drawState, window, gamepad) =
case Glfw.windowShouldClose window of
false =>
@@ -62,10 +48,10 @@ struct
(* one update reacting to gamepad events *)
val (gamepad, actions) = GlfwGamepad.query gamepad
val app = updateLoop (0, Vector.fromList actions, app)
val app = Updater.updateLoop (0, Vector.fromList actions, app)
(* one update reacting to keyboard events *)
val app = update app
val app = Updater.update app
val _ = GlDraw.draw drawState
val _ = Glfw.swapBuffers window

View File

@@ -7,6 +7,9 @@ struct
let
val _ = Gles3.clearColor (0.89, 0.89, 0.89, 1.0)
val _ = Gles3.clear ()
val app = Updater.update app
val () = Rgfw.swapBuffers window
in
loop (window, app)

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@@ -11,7 +11,7 @@ struct
hd :: tl => let val () = sendMsg hd in sendMsgs tl end
| [] => ()
fun update (app: AppType.app_type, inputMsg) =
fun updateOne (app: AppType.app_type, inputMsg) =
let
val time = Time.now ()
@@ -30,4 +30,18 @@ struct
in
app
end
fun updateLoop (pos, msgVec, app) =
if pos = Vector.length msgVec then
app
else
let
val msg = Vector.sub (msgVec, pos)
val app = updateOne (app, msg)
in
updateLoop (pos + 1, msgVec, app)
end
fun update app =
updateLoop (0, InputMailbox.getMessagesAndClear (), app)
end

BIN
shf-rgfw

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@@ -1,8 +1,7 @@
# To-do list
- Bind functions from RGFW (alternative back-end/window library) and have an option to use it
- Add key callbacks, resize callbacks, etc.
- Consume msgs stores in app
- Bind gamepad functions from GLFW
- I have bindings for alpha letters, shift, enter and escape.
- I should learn layout next.
- After learning layout, I should design and implement symbols
- Modify deletion functions to use `PersistentVector.delete`
- Implement 'yj' motion and add tests for it