add function to generate quad tree from falling enemies
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@@ -1,7 +1,7 @@
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structure PlayerAttack =
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struct
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(* - Handle collisions where player hits enemy directly - *)
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structure AttackEnemies =
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structure PlayerAttackEnemy =
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MakeQuadTreeFold
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(struct
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type env = unit
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@@ -45,7 +45,7 @@ struct
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FACING_RIGHT => x + Constants.playerSize
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| FACING_LEFT => x - length)
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val (defeatedList, enemyMap) = AttackEnemies.foldRegion
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val (defeatedList, enemyMap) = PlayerAttackEnemy.foldRegion
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(x, y, length, height, (), ([], enemyMap), enemyTree)
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val defeatedList = Vector.fromList defeatedList
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