make sure that drawn text is scaled + centered to middle of screen, if window size doesn't match expected ratio of 16:9
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@@ -1,23 +1,80 @@
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structure TitleVec =
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struct
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val fontSpace = Constants.fontSpace
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val fontSize = Constants.fontSize
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fun getTextVec (x, y, windowWidth, windowHeight, pos, str, acc) =
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fun helpGetTextVec
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(x, y, fontSize, fontSpace, windowWidth, windowHeight, pos, str, acc) =
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if pos = String.size str then
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Vector.concat acc
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else
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let
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val chr = String.sub (str, pos)
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val chrFun = Vector.sub (CozetteAscii.asciiTable, Char.ord chr)
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val hd = chrFun
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(x, y, fontSize, fontSize, windowWidth, windowHeight, 0.0, 0.0, 0.0)
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val acc = hd :: acc
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in
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getTextVec
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(x + fontSpace, y, windowWidth, windowHeight, pos + 1, str, acc)
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helpGetTextVec
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( x + fontSpace
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, y
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, fontSize
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, fontSpace
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, windowWidth
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, windowHeight
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, pos + 1
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, str
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, acc
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)
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end
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fun getTextVec (x, y, width, height, str) =
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let
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val wratio = width / Constants.worldWidthReal
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val hratio = height / Constants.worldHeightReal
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in
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if wratio < hratio then
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let
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val scale = Constants.worldHeightReal * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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val x = Real32.fromInt x * wratio
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val y = Real32.fromInt y * wratio + yOffset
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val x = Real32.toInt IEEEReal.TO_NEAREST x
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val y = Real32.toInt IEEEReal.TO_NEAREST y
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val fontSize = Constants.fontSize * wratio
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val fontSpace = Real32.fromInt Constants.fontSpace * wratio
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val fontSpace = Real32.toInt IEEEReal.TO_NEAREST fontSpace
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in
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helpGetTextVec (x, y, fontSize, fontSpace, width, height, 0, str, [])
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end
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else
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let
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val scale = Constants.worldWidthReal * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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val x = Real32.fromInt x * hratio + xOffset
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val y = Real32.fromInt y * hratio
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val x = Real32.toInt IEEEReal.TO_NEAREST x
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val y = Real32.toInt IEEEReal.TO_NEAREST y
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val fontSize = Constants.fontSize * hratio
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val fontSpace = Real32.fromInt Constants.fontSpace * hratio
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val fontSpace = Real32.toInt IEEEReal.TO_NEAREST fontSpace
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in
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helpGetTextVec (x, y, fontSize, fontSpace, width, height, 0, str, [])
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end
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end
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fun getDrawVec (title: TitleType.title_type, width, height) =
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getTextVec (555, 55, width, height, 0, "hello world", [])
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getTextVec (0, 0, width, height, "hello world")
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end
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