add code for going through right-walk cycle in draw/vector code (for player)
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@@ -36,7 +36,7 @@ struct
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val height = Real32.fromInt height * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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(x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0)
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val acc = block :: acc
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in
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helpGetDrawVecWider
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@@ -59,7 +59,7 @@ struct
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val height = Real32.fromInt height * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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(x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0)
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val acc = block :: acc
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in
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helpGetDrawVecTaller
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