add code for going through right-walk cycle in draw/vector code (for player)
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@@ -227,7 +227,7 @@ struct
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val width = InputState.getWidth ()
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val height = InputState.getHeight ()
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val playerVec = Player.getDrawVec (#player level, width, height)
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val playerVec = PlayerVec.get (#player level, width, height)
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val enemyVec = Enemy.getDrawVec (#enemies level, width, height)
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val playerVec = Vector.concat [playerVec, enemyVec]
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