add code for going through right-walk cycle in draw/vector code (for player)

This commit is contained in:
2025-02-22 19:02:28 +00:00
parent 4a41976009
commit bd49877cf7
5 changed files with 159 additions and 81 deletions

View File

@@ -227,7 +227,7 @@ struct
val width = InputState.getWidth ()
val height = InputState.getHeight ()
val playerVec = Player.getDrawVec (#player level, width, height)
val playerVec = PlayerVec.get (#player level, width, height)
val enemyVec = Enemy.getDrawVec (#enemies level, width, height)
val playerVec = Vector.concat [playerVec, enemyVec]