refactor constants out of enemy.sml
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@@ -24,4 +24,8 @@ struct
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val projectileSize: Real32.real = 9.0
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val projectileSize: Real32.real = 9.0
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val projectileDistance: Real32.real = 13.0
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val projectileDistance: Real32.real = 13.0
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val projectileSizeInt = 9
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val projectileSizeInt = 9
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(* constants for enemy *)
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val enemySize = 35
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val enemySizeReal: Real32.real = 35.0
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end
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end
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@@ -1,15 +1,17 @@
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structure Enemy =
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structure Enemy =
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struct
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struct
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val size = 35
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val realSize = 35.0
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(* called when filtering enemies,
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(* called when filtering enemies,
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* to adjust enemy data on collision with projectile *)
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* to adjust enemy data on collision with projectile *)
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fun onCollisionWithProjectile (enemy, projectileTree, acc) =
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fun onCollisionWithProjectile (enemy, projectileTree, acc) =
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let
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let
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val {x, y, health, id} = enemy
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val {x, y, health, id} = enemy
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val size = Constants.enemySize
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val ww = Constants.worldWidth
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val wh = Constants.worldHeight
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val hasCollision = QuadTree.hasCollisionAt
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val hasCollision = QuadTree.hasCollisionAt
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(x, y, size, size, 0, 0, 1920, 1080, ~1, projectileTree)
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(x, y, size, size, 0, 0, ww, wh, ~1, projectileTree)
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in
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in
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if hasCollision then
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if hasCollision then
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if health = 1 then
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if health = 1 then
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@@ -27,7 +29,12 @@ struct
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else
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else
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let
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let
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val {id, x, y, health = _} = Vector.sub (enemyVec, pos)
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val {id, x, y, health = _} = Vector.sub (enemyVec, pos)
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val acc = QuadTree.insert (x, y, size, size, 0, 0, 1920, 1080, id, acc)
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val size = Constants.enemySize
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val ww = Constants.worldWidth
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val wh = Constants.worldHeight
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val acc = QuadTree.insert (x, y, size, size, 0, 0, ww, wh, id, acc)
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in
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in
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helpGenerateTree (pos + 1, enemyVec, acc)
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helpGenerateTree (pos + 1, enemyVec, acc)
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end
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end
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@@ -51,12 +58,12 @@ struct
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fun helpGetDrawVec ({x, y, id = _, health = _}, width, height) =
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fun helpGetDrawVec ({x, y, id = _, health = _}, width, height) =
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let
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let
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val wratio = width / 1920.0
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val wratio = width / Constants.worldWidthReal
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val hratio = height / 1080.0
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val hratio = height / Constants.worldHeightReal
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in
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in
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if wratio < hratio then
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if wratio < hratio then
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let
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let
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val scale = 1080.0 * wratio
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val scale = Constants.worldHeightReal * wratio
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val yOffset =
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val yOffset =
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if height > scale then (height - scale) / 2.0
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else if height < scale then (scale - height) / 2.0
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@@ -65,13 +72,13 @@ struct
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val x = Real32.fromInt x * wratio
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val x = Real32.fromInt x * wratio
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val y = Real32.fromInt y * wratio + yOffset
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val y = Real32.fromInt y * wratio + yOffset
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val realSize = realSize * wratio
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val realSize = Constants.enemySizeReal * wratio
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in
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in
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Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
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Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
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end
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end
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else
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else
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let
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let
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val scale = 1920.0 * hratio
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val scale = Constants.worldWidthReal * hratio
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val xOffset =
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val xOffset =
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if width > scale then (width - scale) / 2.0
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else if width < scale then (scale - width) / 2.0
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@@ -80,7 +87,7 @@ struct
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val x = Real32.fromInt x * hratio + xOffset
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val x = Real32.fromInt x * hratio + xOffset
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val y = Real32.fromInt y * hratio
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val y = Real32.fromInt y * hratio
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val realSize = realSize * hratio
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val realSize = Constants.enemySizeReal * hratio
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in
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in
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Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
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Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
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end
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end
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@@ -34,8 +34,8 @@ struct
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val pCentreX = x + pHalfW
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val pCentreX = x + pHalfW
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val {x = ex, y = ey, ...} = Enemy.find (id, enemies)
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val {x = ex, y = ey, ...} = Enemy.find (id, enemies)
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val eFinishX = ex + Enemy.size
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val eFinishX = ex + Constants.enemySize
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val eHalfW = Enemy.size div 2
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val eHalfW = Constants.enemySize div 2
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val eCentreX = ex + eHalfW
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val eCentreX = ex + eHalfW
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in
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in
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eCentreX < pCentreX
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eCentreX < pCentreX
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