partial refactoring so we use EnemyMap.t for collection of enemies
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@@ -10,4 +10,74 @@ struct
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val maxNodeSize = 8
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end
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structure EnemyMap = MakeGapMap (EnemyPair)
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structure EnemyMap = MakeGapMap(EnemyPair)
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structure EnemyTreeFolder =
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struct
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structure Pair = EnemyPair
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type env = unit
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type state = QuadTree.t
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fun fold (enemyID, enemy: EnemyType.enemy, (), quadTree) =
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let
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val {id, x, y, ...} = enemy
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val size = Constants.enemySize
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in
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QuadTree.insert (x, y, size, size, id, quadTree)
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end
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end
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structure MakeEnemyTree = MakeGapMapFolder(EnemyTreeFolder)
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structure EnemyDrawVec =
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MakeGapMapFolder
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(struct
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structure Pair = EnemyPair
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type env = Real32.real * Real32.real
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type state = Real32.real vector list
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fun helpGetDrawVec (enemy: EnemyType.enemy, width, height) =
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let
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val {x, y, ...} = enemy
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val wratio = width / Constants.worldWidthReal
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val hratio = height / Constants.worldHeightReal
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in
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if wratio < hratio then
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let
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val scale = Constants.worldHeightReal * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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val x = Real32.fromInt x * wratio
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val y = Real32.fromInt y * wratio + yOffset
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val realSize = Constants.enemySizeReal * wratio
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in
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Block.lerp
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(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
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end
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else
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let
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val scale = Constants.worldWidthReal * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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val x = Real32.fromInt x * hratio + xOffset
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val y = Real32.fromInt y * hratio
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val realSize = Constants.enemySizeReal * hratio
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in
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Block.lerp
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(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
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end
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end
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fun fold (_, enemy: EnemyType.enemy, (width, height), acc) =
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helpGetDrawVec (enemy, width, height) :: acc
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end)
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