partial refactoring so we use EnemyMap.t for collection of enemies
This commit is contained in:
@@ -236,7 +236,11 @@ struct
|
||||
val game = GameUpdate.update (game, input)
|
||||
|
||||
val playerVec = Player.getDrawVec (#player game, width, height)
|
||||
val enemyVec = Enemy.getDrawVec (#enemies game, width, height)
|
||||
|
||||
val enemyVec =
|
||||
EnemyDrawVec.foldUnordered (#enemies game, (width, height), [])
|
||||
val enemyVec = Vector.concat enemyVec
|
||||
|
||||
val playerVec = Vector.concat [playerVec, enemyVec]
|
||||
|
||||
val wallVec = Wall.getDrawVec (#walls game, width, height)
|
||||
|
||||
Reference in New Issue
Block a user