partial refactoring so we use EnemyMap.t for collection of enemies

This commit is contained in:
2025-02-13 13:36:30 +00:00
parent 265c8db88a
commit c5cea8dcb3
8 changed files with 129 additions and 40 deletions

View File

@@ -11,3 +11,73 @@ struct
end end
structure EnemyMap = MakeGapMap(EnemyPair) structure EnemyMap = MakeGapMap(EnemyPair)
structure EnemyTreeFolder =
struct
structure Pair = EnemyPair
type env = unit
type state = QuadTree.t
fun fold (enemyID, enemy: EnemyType.enemy, (), quadTree) =
let
val {id, x, y, ...} = enemy
val size = Constants.enemySize
in
QuadTree.insert (x, y, size, size, id, quadTree)
end
end
structure MakeEnemyTree = MakeGapMapFolder(EnemyTreeFolder)
structure EnemyDrawVec =
MakeGapMapFolder
(struct
structure Pair = EnemyPair
type env = Real32.real * Real32.real
type state = Real32.real vector list
fun helpGetDrawVec (enemy: EnemyType.enemy, width, height) =
let
val {x, y, ...} = enemy
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val x = Real32.fromInt x * wratio
val y = Real32.fromInt y * wratio + yOffset
val realSize = Constants.enemySizeReal * wratio
in
Block.lerp
(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val x = Real32.fromInt x * hratio + xOffset
val y = Real32.fromInt y * hratio
val realSize = Constants.enemySizeReal * hratio
in
Block.lerp
(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
end
fun fold (_, enemy: EnemyType.enemy, (width, height), acc) =
helpGetDrawVec (enemy, width, height) :: acc
end)

View File

@@ -41,7 +41,7 @@ sig
, wallTree: QuadTree.t , wallTree: QuadTree.t
, platforms: platform vector , platforms: platform vector
, platformTree: QuadTree.t , platformTree: QuadTree.t
, enemies: EnemyType.enemy vector , enemies: EnemyMap.t
, graph: PlatSet.elem vector vector , graph: PlatSet.elem vector vector
, fallingEnemies: EnemyType.falling_enemy vector , fallingEnemies: EnemyType.falling_enemy vector
} }
@@ -93,11 +93,17 @@ struct
, wallTree: QuadTree.t , wallTree: QuadTree.t
, platforms: platform vector , platforms: platform vector
, platformTree: QuadTree.t , platformTree: QuadTree.t
, enemies: EnemyType.enemy vector , enemies: EnemyMap.t
, graph: PlatSet.elem vector vector , graph: PlatSet.elem vector vector
, fallingEnemies: EnemyType.falling_enemy vector , fallingEnemies: EnemyType.falling_enemy vector
} }
fun enemyMapFromList (hd :: tl, map) =
let val map = EnemyMap.add (#id hd, hd, map)
in enemyMapFromList (tl, map)
end
| enemyMapFromList ([], map) = map
val initial: game_type = val initial: game_type =
let let
val player = val player =
@@ -175,7 +181,7 @@ struct
, batMaxY = 485 , batMaxY = 485
, batMinY = 625 , batMinY = 625
} }
val enemies = Vector.fromList [enemy1] val enemies = enemyMapFromList ([enemy1], EnemyMap.empty)
val graph = Graph.fromPlatforms (platforms, platformTree) val graph = Graph.fromPlatforms (platforms, platformTree)
in in
{ player = player { player = player

View File

@@ -13,13 +13,18 @@ struct
, fallingEnemies , fallingEnemies
} = game } = game
val enemyTree = Enemy.generateTree enemies val enemyTree = MakeEnemyTree.foldUnordered
( enemies
, ()
, QuadTree.create (Constants.worldWidth, Constants.worldHeight)
)
val player = Player.runPhysicsAndInput (game, input, enemyTree) val player = Player.runPhysicsAndInput (game, input, enemyTree)
val projectiles = #projectiles player val projectiles = #projectiles player
val projectileTree = Projectile.generateTree projectiles val projectileTree = Projectile.generateTree projectiles
(* update state of falling enemies and possibly filter *) (* update state of falling enemies and possibly filter *)
(* todo: use enemy map
val fallingEnemies = FallingEnemies.updateList val fallingEnemies = FallingEnemies.updateList
(Vector.length fallingEnemies - 1, fallingEnemies, player, []) (Vector.length fallingEnemies - 1, fallingEnemies, player, [])
@@ -39,6 +44,7 @@ struct
) )
val fallingEnemies = Vector.fromList fallingEnemies val fallingEnemies = Vector.fromList fallingEnemies
*)
in in
{ player = player { player = player
, walls = walls , walls = walls

View File

@@ -316,7 +316,7 @@ struct
structure FoldEnemies = structure FoldEnemies =
MakeQuadTreeFold MakeQuadTreeFold
(struct (struct
type env = EnemyType.enemy vector * player type env = EnemyMap.t * player
type state = PlayerPatch.player_patch list type state = PlayerPatch.player_patch list
fun getEnemyRecoilPatches (player, playerOnRight, acc) = fun getEnemyRecoilPatches (player, playerOnRight, acc) =
@@ -349,14 +349,19 @@ struct
val pFinishX = x + Constants.playerSize val pFinishX = x + Constants.playerSize
val pHalfW = Constants.playerSize div 2 val pHalfW = Constants.playerSize div 2
val pCentreX = x + pHalfW val pCentreX = x + pHalfW
in
val {x = ex, y = ey, ...} = Enemy.find (enemyID, enemies) case EnemyMap.get (enemyID, enemies) of
SOME {x = ex, y = ey, ...} =>
let
val eFinishX = ex + Constants.enemySize val eFinishX = ex + Constants.enemySize
val eHalfW = Constants.enemySize div 2 val eHalfW = Constants.enemySize div 2
val eCentreX = ex + eHalfW val eCentreX = ex + eHalfW
in in
eCentreX < pCentreX eCentreX < pCentreX
end end
| NONE => false
end
val patches = val patches =
getEnemyRecoilPatches (player, playerOnRight, patches) getEnemyRecoilPatches (player, playerOnRight, patches)
in in
@@ -437,10 +442,7 @@ struct
end end
val patches = val patches =
(* if player is attacking, check if enemies collide with attack (* if player is attacking, check if enemies collide with attack *)
* todo: MAIN_ATTACKING variant should hold an integer,
* and be compared with attackLengthLimit
* and the attack should shrink at some point as well *)
case #mainAttack player of case #mainAttack player of
MAIN_ATTACKING {length, ...} => MAIN_ATTACKING {length, ...} =>
let let

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@@ -1,6 +1,6 @@
signature QUAD_TREE = signature QUAD_TREE =
sig sig
type t type t = {tree: QuadTreeType.t, width: int, height: int}
val insert: int * int * int * int * int * t -> t val insert: int * int * int * int * int * t -> t

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@@ -1,7 +1,6 @@
$(SML_LIB)/basis/basis.mlb $(SML_LIB)/basis/basis.mlb
(* fcore *) (* fcore *)
vendored/brolib-sml/src/gap_map.sml
fcore/constants.sml fcore/constants.sml
fcore/collision.sml fcore/collision.sml
@@ -9,6 +8,8 @@ fcore/quad-tree-type.sml
fcore/quad-tree-fold.sml fcore/quad-tree-fold.sml
fcore/quad-tree.sml fcore/quad-tree.sml
vendored/brolib-sml/src/gap_map.sml
fcore/bin-search.sml fcore/bin-search.sml
fcore/bin-vec.sml fcore/bin-vec.sml

View File

@@ -236,7 +236,11 @@ struct
val game = GameUpdate.update (game, input) val game = GameUpdate.update (game, input)
val playerVec = Player.getDrawVec (#player game, width, height) val playerVec = Player.getDrawVec (#player game, width, height)
val enemyVec = Enemy.getDrawVec (#enemies game, width, height)
val enemyVec =
EnemyDrawVec.foldUnordered (#enemies game, (width, height), [])
val enemyVec = Vector.concat enemyVec
val playerVec = Vector.concat [playerVec, enemyVec] val playerVec = Vector.concat [playerVec, enemyVec]
val wallVec = Wall.getDrawVec (#walls game, width, height) val wallVec = Wall.getDrawVec (#walls game, width, height)