thread time through update functions so it can be used
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@@ -8,7 +8,7 @@ struct
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fun withFocus (newFocus, userKeys) =
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{mode = GameType.OPTIONS {focus = newFocus}, userKeys = userKeys}
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fun update (options, input: FrameInputType.t, userKeys) =
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fun update (options, input: FrameInputType.t, userKeys, time) =
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case #focus options of
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LEFT_KEY =>
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if #downHeld input then withFocus (RIGHT_KEY, userKeys)
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