add attacked enemies who are defeated to player's list of defeated_enemies, allowing them to be shot as projectiles
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@@ -18,7 +18,8 @@ struct
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val enemyTree = Enemy.generateTree enemies
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val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
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val enemies = PlayerAttack.attackEnemies (player, enemies, enemyTree)
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val (player, enemies) =
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PlayerAttack.attackEnemies (player, enemies, enemyTree)
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val enemies = Enemy.update
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(enemies, walls, wallTree, platforms, platformTree, player, graph)
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