fix platform data in game-type.sml (platform 2 and platform 5 had their IDs swapped for testing purposes, but they kept their previous position in the platforms vector, and because we rely on platforms being ordered and being able to perform binary search in the platforms vector, that caused inconsistencies

This commit is contained in:
2025-01-22 00:01:34 +00:00
parent 6c1c6b9a04
commit c8c1818d24

View File

@@ -162,10 +162,10 @@ struct
val wallTree = Wall.generateTree walls val wallTree = Wall.generateTree walls
val plat1 = {id = 1, x = 155, y = 911, width = 199} val plat1 = {id = 1, x = 155, y = 911, width = 199}
val plat5 = {id = 2, x = 355, y = 759, width = 555} val plat2 = {id = 2, x = 355, y = 759, width = 555}
val plat3 = {id = 3, x = 355, y = 659, width = 555} val plat3 = {id = 3, x = 355, y = 659, width = 555}
val plat4 = {id = 4, x = 155, y = 855, width = 199} val plat4 = {id = 4, x = 155, y = 855, width = 199}
val plat2 = {id = 5, x = 155, y = 811, width = 199} val plat5 = {id = 5, x = 155, y = 811, width = 199}
val plat6 = {id = 6, x = 155, y = 710, width = 199} val plat6 = {id = 6, x = 155, y = 710, width = 199}
val platforms = Vector.fromList [plat1, plat2, plat3, plat4, plat5, plat6] val platforms = Vector.fromList [plat1, plat2, plat3, plat4, plat5, plat6]
val platformTree = Platform.generateTree platforms val platformTree = Platform.generateTree platforms