attempt at coding functionality to jump/drop when platform is to the right and not overlapping with current platform
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@@ -313,11 +313,35 @@ struct
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(* platform is below or at same y coordinat as enemy
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* so might possibly require dropping below rather than jumping. *)
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let
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(* check if we can get to next platform without jumping.
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* If we can, then simply move rightwards
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* and possibly drop below platform.
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* Else, jump and move rightwards *)
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val yDiff = ey - platY
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in
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if yDiff >= xDiff then
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(* can reach next platform by simply dropping and moving right *)
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EnemyPatch.W_Y_AXIS DROP_BELOW_PLATFORM :: EnemyPatch.W_X_AXIS
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MOVE_RIGHT :: acc
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else
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let
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val jumpAmt =
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case eyAxis of
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JUMPING amt => amt
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| _ => 0
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val apexY = ey - (Constants.jumpLimit - jumpAmt)
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val yDiff = apexY - platY
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in
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if yDiff >= xDiff then
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(* can reach if we jump and move right *)
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EnemyPatch.W_Y_AXIS (JUMPING 0) :: EnemyPatch.W_X_AXIS
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MOVE_RIGHT :: acc
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else
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(* cannot reach yet so move right until we can *)
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EnemyPatch.W_X_AXIS MOVE_RIGHT :: acc
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end
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end
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end
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(* get patches to help enemy move to nextPlatformID *)
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fun getPathToNextPlatform
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