From d0360df8719cf968555614e57f47a7444a67650f Mon Sep 17 00:00:00 2001 From: Humza Shahid Date: Wed, 18 Dec 2024 00:18:24 +0000 Subject: [PATCH] change platCollisions value to check for collisions in platformTree instead of wallTree --- fcore/player.sml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fcore/player.sml b/fcore/player.sml index 7aa97b2..b5924dd 100644 --- a/fcore/player.sml +++ b/fcore/player.sml @@ -102,7 +102,7 @@ struct let val {wallTree, platformTree, ...} = game val platCollisions = QuadTree.getCollisionsBelow - (y, y, size, size, 0, 0, 1920, 1080, 0, wallTree) + (y, y, size, size, 0, 0, 1920, 1080, 0, platformTree) val wallCollisions = QuadTree.getCollisionSides (y, y, size, size, 0, 0, 1920, 1080, 0, wallTree)