initial implementation of bat's update function (todo: make bat oscillate up and down while it also moves in x axis, and also code bat's collisions with player, adding to falling list if necessary, or being filtered by player's attack)
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@@ -30,6 +30,7 @@ struct
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val enemySize = 35
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val enemySizeReal: Real32.real = 35.0
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val moveEnemyBy = 3
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val batRestLimit = 155
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val moveProjectileBy = 11
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end
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