refactor platform and wall type declarations out into platform.sml and wall.sml
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@@ -1,5 +1,6 @@
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structure Platform =
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struct
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type t = {id: int, x: int, y: int, width: int}
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(* collision height of a platform.
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* Visual height may (and probably will) be different. *)
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val platHeight = 5
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