refactor platform and wall type declarations out into platform.sml and wall.sml
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@@ -1,5 +1,7 @@
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structure Wall =
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struct
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type t = {id: int, x: int, y: int, width: int, height: int}
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fun helpGenerateTree (pos, wallVec, acc) =
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if pos = Vector.length wallVec then
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acc
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