draw player differently when they are attacking (player is just different colour for now; placeholder asset to change for later)

This commit is contained in:
2024-12-22 21:08:59 +00:00
parent 400b971c7b
commit d8b70dfccb

View File

@@ -597,18 +597,30 @@ struct
end
(* block is placeholder asset *)
fun helpGetDrawVec (x, y, size, width, height, attacked) =
case attacked of
NOT_ATTACKED =>
Block.lerp (x, y, size, size, width, height, 0.5, 0.5, 0.5)
| ATTACKED amt =>
if amt mod 5 = 0 then
Block.lerp (x, y, size, size, width, height, 0.9, 0.9, 0.9)
else
Block.lerp (x, y, size, size, width, height, 0.5, 0.5, 0.5)
fun helpGetDrawVec (x, y, size, width, height, attacked, mainAttack) =
case mainAttack of
MAIN_NOT_ATTACKING =>
(case attacked of
NOT_ATTACKED =>
Block.lerp (x, y, size, size, width, height, 0.5, 0.5, 0.5)
| ATTACKED amt =>
if amt mod 5 = 0 then
Block.lerp (x, y, size, size, width, height, 0.9, 0.9, 0.9)
else
Block.lerp (x, y, size, size, width, height, 0.5, 0.5, 0.5))
| MAIN_ATTACKING _ =>
(case attacked of
NOT_ATTACKED =>
Block.lerp (x, y, size, size, width, height, 1.0, 0.5, 0.5)
| ATTACKED amt =>
if amt mod 5 = 0 then
Block.lerp (x, y, size, size, width, height, 1.0, 0.9, 0.9)
else
Block.lerp (x, y, size, size, width, height, 1.0, 0.5, 0.5))
fun getDrawVec ({x, y, attacked, ...}: player, width, height) =
fun getDrawVec (player: player, width, height) =
let
val {x, y, attacked, mainAttack, ...} = player
val wratio = width / 1920.0
val hratio = height / 1080.0
in
@@ -625,7 +637,7 @@ struct
val realSize = realSize * wratio
in
helpGetDrawVec (x, y, realSize, width, height, attacked)
helpGetDrawVec (x, y, realSize, width, height, attacked, mainAttack)
end
else
let
@@ -640,7 +652,7 @@ struct
val realSize = realSize * hratio
in
helpGetDrawVec (x, y, realSize, width, height, attacked)
helpGetDrawVec (x, y, realSize, width, height, attacked, mainAttack)
end
end
end