Add 'game-sml/' from commit '113c3e67abe635f714f972a1e2ab0e4b24ff10f4'
git-subtree-dir: game-sml git-subtree-mainline:aa5357714dgit-subtree-split:113c3e67ab
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118
game-sml/fcore/level/platform.sml
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118
game-sml/fcore/level/platform.sml
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@@ -0,0 +1,118 @@
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structure Platform =
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struct
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type t = {id: int, x: int, y: int, width: int}
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(* collision height of a platform.
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* Visual height may (and probably will) be different. *)
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val platHeight = 5
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val rPlatHeight = 5.0
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fun helpGenerateTree (pos, platVec, acc) =
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if pos = Vector.length platVec then
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acc
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else
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let
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val {id, x, y, width} = Vector.sub (platVec, pos)
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val acc = QuadTree.insert (x, y, width, platHeight, id, acc)
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in
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helpGenerateTree (pos + 1, platVec, acc)
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end
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fun generateTree platVec =
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helpGenerateTree
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( 0
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, platVec
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, QuadTree.create (Constants.worldWidth, Constants.worldHeight)
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)
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fun helpFindPos (findNum, vec, low, high) =
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let
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val mid = low + ((high - low) div 2)
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val platform = Vector.sub (vec, mid)
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val {id = curNum, x = _, y = _, width = _} = platform
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in
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if curNum = findNum then mid
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else if curNum < findNum then helpFindPos (findNum, vec, mid + 1, high)
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else helpFindPos (findNum, vec, low, mid - 1)
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end
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fun findPos (findNum, vec) =
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helpFindPos (findNum, vec, 0, Vector.length vec - 1)
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fun find (findNum, vec) =
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let val pos = findPos (findNum, vec)
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in Vector.sub (vec, pos)
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end
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fun helpGetDrawVecWider
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(pos, platVec, acc, winWidth, winHeight, ratio, yOffset) =
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if pos = Vector.length platVec then
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Vector.concat acc
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else
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let
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val plat = Vector.sub (platVec, pos)
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val {x, y, width, id = _} = plat
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val x = Real32.fromInt x * ratio
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val y = Real32.fromInt y * ratio + yOffset
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val width = Real32.fromInt width * ratio
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val height = rPlatHeight * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecWider
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(pos + 1, platVec, acc, winWidth, winHeight, ratio, yOffset)
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end
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fun helpGetDrawVecTaller
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(pos, platVec, acc, winWidth, winHeight, ratio, xOffset) =
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if pos = Vector.length platVec then
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Vector.concat acc
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else
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let
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val plat = Vector.sub (platVec, pos)
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val {x, y, width, id = _} = plat
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val x = Real32.fromInt x * ratio + xOffset
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val y = Real32.fromInt y * ratio
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val width = Real32.fromInt width * ratio
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val height = rPlatHeight * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecTaller
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(pos + 1, platVec, acc, winWidth, winHeight, ratio, xOffset)
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end
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fun getDrawVec (platVec, width, height) =
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let
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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let
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val scale = 1080.0 * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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in
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helpGetDrawVecWider (0, platVec, [], width, height, wratio, yOffset)
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end
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else
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let
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val scale = 1920.0 * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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in
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helpGetDrawVecTaller (0, platVec, [], width, height, hratio, xOffset)
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end
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end
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end
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