add platform vector and platform quadtree to game type
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94
fcore/platform.sml
Normal file
94
fcore/platform.sml
Normal file
@@ -0,0 +1,94 @@
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structure Platform =
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struct
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(* collision height of a platform.
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* Visual height may (and probably will) be different. *)
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val platHeight = 3
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val rPlatHeight = 3.0
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fun helpGenerateTree (pos, platVec, acc) =
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if pos = Vector.length platVec then
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acc
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else
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let
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val {id, x, y, width} = Vector.sub (platVec, pos)
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val acc = QuadTree.insert
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(x, y, width, platHeight, 0, 0, 1920, 1080, id, acc)
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in
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helpGenerateTree (pos + 1, platVec, acc)
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end
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fun generateTree platVec = helpGenerateTree (0, platVec, QuadTree.empty)
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fun helpGetDrawVecWider
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(pos, platVec, acc, winWidth, winHeight, ratio, yOffset) =
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if pos = Vector.length platVec then
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Vector.concat acc
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else
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let
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val plat = Vector.sub (platVec, pos)
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val {x, y, width, id = _} = plat
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val x = Real32.fromInt x * ratio
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val y = Real32.fromInt y * ratio + yOffset
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val width = Real32.fromInt width * ratio
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val height = rPlatHeight * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecWider
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(pos + 1, platVec, acc, winWidth, winHeight, ratio, yOffset)
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end
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fun helpGetDrawVecTaller
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(pos, platVec, acc, winWidth, winHeight, ratio, xOffset) =
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if pos = Vector.length platVec then
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Vector.concat acc
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else
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let
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val plat = Vector.sub (platVec, pos)
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val {x, y, width, id = _} = plat
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val x = Real32.fromInt x * ratio + xOffset
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val y = Real32.fromInt y * ratio
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val width = Real32.fromInt width * ratio
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val height = rPlatHeight * ratio
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val block = Block.lerp
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(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
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val acc = block :: acc
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in
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helpGetDrawVecTaller
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(pos + 1, platVec, acc, winWidth, winHeight, ratio, xOffset)
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end
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fun getDrawVec (platVec, width, height) =
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let
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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let
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val scale = 1080.0 * wratio
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val yOffset =
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if height > scale then (height - scale) / 2.0
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else if height < scale then (scale - height) / 2.0
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else 0.0
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in
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helpGetDrawVecWider (0, platVec, [], width, height, wratio, yOffset)
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end
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else
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let
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val scale = 1920.0 * hratio
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val xOffset =
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if width > scale then (width - scale) / 2.0
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else if width < scale then (scale - width) / 2.0
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else 0.0
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in
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helpGetDrawVecTaller (0, platVec, [], width, height, hratio, xOffset)
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end
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end
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end
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