reduce floatLimit to 4, which feels better in the game
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@@ -9,7 +9,7 @@ struct
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val moveBy = 5
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val jumpLimit = 150
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val floatLimit = 5
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val floatLimit = 4
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type t = {yAxis: y_axis, xAxis: x_axis, health: int, x: int, y: int}
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