begin adding bindings to rgfw window library
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build-unix-rgfw-debug-.sh
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build-unix-rgfw-debug-.sh
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#!/bin/sh
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mlton -const 'Exn.keepHistory true' -link-opt "-lX11 -lXrandr -lGL -lm" \
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-export-header ffi/export.h \
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shf-tests.mlb \
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ffi/rgfw-export.c
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ffi/RGFW.h
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15217
ffi/RGFW.h
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ffi/rgfw-export.c
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ffi/rgfw-export.c
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#include <math.h>
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#define RGFW_IMPLEMENTATION
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#define RGFW_OPENGL /* if this line is not added, OpenGL functions will not be included */
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#include "RGFW.h"
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#ifdef RGFW_MACOS
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#include <OpenGL/gl.h> /* why does macOS do this */
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#else
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#include <GL/gl.h>
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#endif
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RGFW_windowFlags OPENGL_WINDOW = RGFW_windowOpenGL;
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RGFW_window* createWindow(char* title, int x, int y, int width, int height, RGFW_windowFlags options) {
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return RGFW_createWindow(title, x, y, width, height, options);
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}
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