fix bug: when loading a parsed layer tree, graph lines should be regenerated

This commit is contained in:
2025-08-09 13:50:31 +01:00
parent c29746dd5b
commit e160e997d3
4 changed files with 19 additions and 6 deletions

View File

@@ -1007,8 +1007,8 @@ struct
{ mode
, mouseX
, mouseY
, xClickPoints
, yClickPoints
, xClickPoints = _
, yClickPoints = _
, windowWidth
, windowHeight
, arrowX
@@ -1033,6 +1033,9 @@ struct
if canvasWidth = 0 then 0 else Int.min (canvasWidth - 1, arrowX)
val arrowY =
if canvasHeight = 0 then 0 else Int.min (canvasHeight - 1, arrowY)
val (xClickPoints, yClickPoints) =
ClickPoints.generate
(windowWidth, windowHeight, canvasWidth, canvasHeight)
in
{ mode = mode
, mouseX = mouseX