add 'tempKeys' field to OptionsType.options_type, so that any key binding changes in the menu do not take immediate effect (requires pressing 'save button' in order for changes to be saved and take effect)
This commit is contained in:
@@ -24,8 +24,9 @@ struct
|
||||
let
|
||||
val mode =
|
||||
if #attackHeld input then
|
||||
(* placeholder: go to configure screen instead once that is implemented *)
|
||||
GameType.OPTIONS OptionsType.initial
|
||||
let val options = OptionsType.init userKeys
|
||||
in GameType.OPTIONS options
|
||||
end
|
||||
else
|
||||
let
|
||||
val titleState =
|
||||
|
||||
Reference in New Issue
Block a user