precompute graph to be used for dijkstra's algorithm, resulting in CPU usage that never exceed 7/home/humza/Downloads/sml/oh-my-stars/fcore/path-finding.sml with 5 enemies and eliminating lag
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8
oms.mlb
8
oms.mlb
@@ -19,6 +19,10 @@ end
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fcore/wall.sml
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fcore/platform.sml
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fcore/graph.sml
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fcore/path-finding.sml
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fcore/enemy-variants.sml
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fcore/game-type.sml
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@@ -26,10 +30,6 @@ fcore/player-patch.sml
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fcore/enemy-patch.sml
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fcore/physics.sml
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fcore/build-graph.sml
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fcore/graph.sml
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fcore/path-finding.sml
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fcore/trace-jump.sml
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fcore/enemy-behaviour.sml
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fcore/enemy.sml
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