precompute graph to be used for dijkstra's algorithm, resulting in CPU usage that never exceed 7/home/humza/Downloads/sml/oh-my-stars/fcore/path-finding.sml with 5 enemies and eliminating lag

This commit is contained in:
2025-01-31 04:32:53 +00:00
parent f3a0b2bc81
commit e23e2f0997
9 changed files with 87 additions and 332 deletions

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@@ -19,6 +19,10 @@ end
fcore/wall.sml
fcore/platform.sml
fcore/graph.sml
fcore/path-finding.sml
fcore/enemy-variants.sml
fcore/game-type.sml
@@ -26,10 +30,6 @@ fcore/player-patch.sml
fcore/enemy-patch.sml
fcore/physics.sml
fcore/build-graph.sml
fcore/graph.sml
fcore/path-finding.sml
fcore/trace-jump.sml
fcore/enemy-behaviour.sml
fcore/enemy.sml