when enemy jumps or drops without needing to move horizontally to reach platform, tell enemy to stay still so we don't risk falling off platform
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@@ -320,10 +320,6 @@ struct
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let
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val player = #player game
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val _ = print
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("(playerX, playerY) = (" ^ Int.toString (#x player) ^ ", "
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^ Int.toString (#y player) ^ ")\n")
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val patches = getProjectilePatches player
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val player = PlayerPatch.withPatches (player, patches)
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