adjust constants a bit
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@@ -11,11 +11,11 @@ struct
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(* constants for player *)
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val playerWidth = 84
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val playerHeight = 96
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val playerWidthReal: Real32.real = 48.0
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val playerHeightReal: Real32.real = 60.0
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val playerWidthReal: Real32.real = 84.0
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val playerHeightReal: Real32.real = 96.0
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val halfPlayerWidthReal: Real32.real = 32.0
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val halfPlayerHeightReal: Real32.real = 40.0
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val halfPlayerWidthReal: Real32.real = playerWidthReal / 2.0
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val halfPlayerHeightReal: Real32.real = playerHeightReal / 2.0
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val movePlayerBy = 5
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(* player timing values *)
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