enemy dropping below platform (without any bugs) is fully implemented now
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@@ -2,8 +2,8 @@ structure Platform =
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struct
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(* collision height of a platform.
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* Visual height may (and probably will) be different. *)
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val platHeight = 3
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val rPlatHeight = 3.0
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val platHeight = 5
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val rPlatHeight = 5.0
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fun helpGenerateTree (pos, platVec, acc) =
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if pos = Vector.length platVec then
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