enemy dropping below platform (without any bugs) is fully implemented now

This commit is contained in:
2025-01-23 01:06:16 +00:00
parent efbf0c7da9
commit e644160e38
4 changed files with 61 additions and 31 deletions

View File

@@ -2,8 +2,8 @@ structure Platform =
struct
(* collision height of a platform.
* Visual height may (and probably will) be different. *)
val platHeight = 3
val rPlatHeight = 3.0
val platHeight = 5
val rPlatHeight = 5.0
fun helpGenerateTree (pos, platVec, acc) =
if pos = Vector.length platVec then