enemy dropping below platform (without any bugs) is fully implemented now
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@@ -1305,7 +1305,7 @@ struct
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, quadY
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, halfWidth
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, halfHeight
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, tree
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, topLeft
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)
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end
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| TOP_RIGHT =>
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@@ -1323,7 +1323,7 @@ struct
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, quadY
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, halfWidth
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, halfHeight
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, tree
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, topRight
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)
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end
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| BOTTOM_LEFT =>
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@@ -1341,7 +1341,7 @@ struct
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, middleY
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, halfWidth
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, halfHeight
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, tree
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, bottomLeft
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)
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end
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| BOTTOM_RIGHT =>
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@@ -1360,7 +1360,7 @@ struct
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, middleY
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, halfWidth
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, halfHeight
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, tree
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, bottomRight
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)
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end
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| PARENT_QUADRANT => ~1)
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