add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
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@@ -42,6 +42,6 @@ struct
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, fallingEnemies = fallingEnemies
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}
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in
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{mode = GameType.LEVEL mode, userKeys = userKeys}
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{mode = GameType.LEVEL mode, userKeys = userKeys, saveKeys = false}
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end
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end
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