add draw module (very incomplete)
This commit is contained in:
50
shell/gl-draw.sml
Normal file
50
shell/gl-draw.sml
Normal file
@@ -0,0 +1,50 @@
|
||||
structure GlDraw =
|
||||
struct
|
||||
(* The name doesn't make it clear, but this structure
|
||||
* couples GLFW and OpenGL.
|
||||
* I'm not sure if I will use native windowing systems
|
||||
* or other graphics APIs at a later stage,
|
||||
* but the current priority is GLFW + OpenGL.
|
||||
* *)
|
||||
type t =
|
||||
{ textVertexBuffer: Word32.word
|
||||
, textProgram: Word32.word
|
||||
, textDrawLength: int
|
||||
, window: MLton.Pointer.t
|
||||
}
|
||||
|
||||
fun createShader (shaderType, shaderString) =
|
||||
let
|
||||
val shader = Gles3.createShader Gles3.VERTEX_SHADER
|
||||
val _ = Gles3.shaderSource (shader, shaderString)
|
||||
val _ = Gles3.compileShader shader
|
||||
in
|
||||
shader
|
||||
end
|
||||
|
||||
fun createProgram (vertexShader, fragmentShader) =
|
||||
let
|
||||
val program = Gles3.createProgram ()
|
||||
val _ = Gles3.attachShader (program, vertexShader)
|
||||
val _ = Gles3.attachShader (program, fragmentShader)
|
||||
val _ = Gles3.linkProgram program
|
||||
in
|
||||
program
|
||||
end
|
||||
|
||||
fun create () =
|
||||
let
|
||||
(* Set up GLFW. *)
|
||||
val _ = Glfw.init ()
|
||||
val _ = Glfw.windowHint (Glfw.CONTEXT_VERSION_MAJOR (), 3)
|
||||
val _ = Glfw.windowHint (Glfw.DEPRECATED (), Glfw.FALSE ())
|
||||
val _ = Glfw.windowHint (Glfw.SAMPLES (), 4)
|
||||
val window = Glfw.createWindow (1600, 900, "shf")
|
||||
val _ = Glfw.makeContextCurrent window
|
||||
val _ = Gles3.loadGlad ()
|
||||
|
||||
(* todo: create vertex buffer, program, etc. for text. *)
|
||||
in
|
||||
{window = window}
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user