make characters bigger in level (still a multiple of 16 though so will scale nicely)

This commit is contained in:
2025-02-24 11:31:43 +00:00
parent 0353c47f27
commit ee5b30da0e

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@@ -9,13 +9,13 @@ struct
val worldHeightReal: Real32.real = 1080.0 val worldHeightReal: Real32.real = 1080.0
(* constants for player *) (* constants for player *)
val playerWidth = 32 val playerWidth = 48
val playerHeight = 40 val playerHeight = 60
val playerWidthReal: Real32.real = 32.0 val playerWidthReal: Real32.real = 48.0
val playerHeightReal: Real32.real = 40.0 val playerHeightReal: Real32.real = 60.0
val halfPlayerWidthReal: Real32.real = 16.0 val halfPlayerWidthReal: Real32.real = 32.0
val halfPlayerHeightReal: Real32.real = 20.0 val halfPlayerHeightReal: Real32.real = 40.0
val movePlayerBy = 5 val movePlayerBy = 5
(* player timing values *) (* player timing values *)
@@ -28,13 +28,13 @@ struct
(* constants for projectiles *) (* constants for projectiles *)
val projectilePi: Real32.real = Real32.Math.pi / 180.0 val projectilePi: Real32.real = Real32.Math.pi / 180.0
val projectileSize: Real32.real = 9.0 val projectileSize: Real32.real = 18.0
val projectileDistance: Real32.real = 13.0 val projectileDistance: Real32.real = 26.0
val projectileSizeInt = 9 val projectileSizeInt = 18
(* constants for enemy *) (* constants for enemy *)
val enemySize = 32 val enemySize = 48
val enemySizeReal: Real32.real = 32.0 val enemySizeReal: Real32.real = 48.0
val moveEnemyBy = 3 val moveEnemyBy = 3
val batRestLimit = 55 val batRestLimit = 55