update/port over right-walking frames

This commit is contained in:
2025-08-28 23:08:30 +01:00
parent f3cb7b7546
commit ee5ccf77a0
11 changed files with 42187 additions and 3417 deletions

View File

@@ -12,14 +12,6 @@ struct
, PlayerWalkRight6.lerp
, PlayerWalkRight7.lerp
, PlayerWalkRight8.lerp
, PlayerWalkRight9.lerp
, PlayerWalkRight8.lerp
, PlayerWalkRight7.lerp
, PlayerWalkRight6.lerp
, PlayerWalkRight5.lerp
, PlayerWalkRight4.lerp
, PlayerWalkRight3.lerp
, PlayerWalkRight2.lerp
]
val walkLeftFrames =
@@ -51,7 +43,7 @@ struct
fun getWhenOnGround (player, rx, ry, dw, dh, ww, wh) =
case #xAxis player of
MOVE_RIGHT =>
getWalk (rx, ry, dw, dh, ww, wh, walkLeftFrames, #animTimer player)
getWalk (rx, ry, dw, dh, ww, wh, walkRightFrames, #animTimer player)
| MOVE_LEFT =>
getWalk (rx, ry, dw, dh, ww, wh, walkLeftFrames, #animTimer player)
| STAY_STILL => getIdle (player, rx, ry, dw, dh, ww, wh)