update/port over right-walking frames
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@@ -12,14 +12,6 @@ struct
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, PlayerWalkRight6.lerp
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, PlayerWalkRight7.lerp
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, PlayerWalkRight8.lerp
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, PlayerWalkRight9.lerp
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, PlayerWalkRight8.lerp
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, PlayerWalkRight7.lerp
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, PlayerWalkRight6.lerp
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, PlayerWalkRight5.lerp
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, PlayerWalkRight4.lerp
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, PlayerWalkRight3.lerp
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, PlayerWalkRight2.lerp
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]
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val walkLeftFrames =
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@@ -51,7 +43,7 @@ struct
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fun getWhenOnGround (player, rx, ry, dw, dh, ww, wh) =
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case #xAxis player of
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MOVE_RIGHT =>
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getWalk (rx, ry, dw, dh, ww, wh, walkLeftFrames, #animTimer player)
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getWalk (rx, ry, dw, dh, ww, wh, walkRightFrames, #animTimer player)
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| MOVE_LEFT =>
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getWalk (rx, ry, dw, dh, ww, wh, walkLeftFrames, #animTimer player)
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| STAY_STILL => getIdle (player, rx, ry, dw, dh, ww, wh)
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