refactor file order in preparation for adding GapMap for enemy
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@@ -4,18 +4,18 @@ sig
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W_HEALTH of int
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| W_X of int
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| W_Y of int
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| W_X_AXIS of GameType.x_axis
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| W_Y_AXIS of GameType.y_axis
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| W_X_AXIS of EntityType.x_axis
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| W_Y_AXIS of EntityType.y_axis
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| W_PLAT_ID of int
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| W_NEXT_PLAT_ID of int
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| W_BAT_REST of int
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| W_BAT_MAX_Y of int
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| W_BAT_MIN_Y of int
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| W_BAT_DIR_Y of GameType.bat_dir_y
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| W_BAT_DIR_Y of EnemyType.bat_dir_y
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val withPatch: GameType.enemy * enemy_patch -> GameType.enemy
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val withPatch: EnemyType.enemy * enemy_patch -> EnemyType.enemy
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val withPatches: GameType.enemy * enemy_patch list -> GameType.enemy
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val withPatches: EnemyType.enemy * enemy_patch list -> EnemyType.enemy
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end
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structure EnemyPatch: ENEMY_PATCH =
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@@ -24,14 +24,14 @@ struct
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W_HEALTH of int
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| W_X of int
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| W_Y of int
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| W_X_AXIS of GameType.x_axis
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| W_Y_AXIS of GameType.y_axis
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| W_X_AXIS of EntityType.x_axis
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| W_Y_AXIS of EntityType.y_axis
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| W_PLAT_ID of int
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| W_NEXT_PLAT_ID of int
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| W_BAT_REST of int
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| W_BAT_MAX_Y of int
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| W_BAT_MIN_Y of int
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| W_BAT_DIR_Y of GameType.bat_dir_y
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| W_BAT_DIR_Y of EnemyType.bat_dir_y
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fun mkEnemy
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( id
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