refactor file order in preparation for adding GapMap for enemy

This commit is contained in:
2025-02-13 11:24:44 +00:00
parent 4c8b404c09
commit f1521acec1
15 changed files with 173 additions and 158 deletions

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@@ -1,6 +1,6 @@
structure Enemy =
struct
open GameType
open EnemyType
(* returns a vector of enemies, with new state (like position, etc.).
* Also filters any enemies from list if defeated.