refactor file order in preparation for adding GapMap for enemy

This commit is contained in:
2025-02-13 11:24:44 +00:00
parent 4c8b404c09
commit f1521acec1
15 changed files with 173 additions and 158 deletions

View File

@@ -1,12 +1,12 @@
signature PLAYER_PATCH =
sig
datatype player_patch =
W_X_AXIS of GameType.x_axis
| W_Y_AXIS of GameType.y_axis
W_X_AXIS of EntityType.x_axis
| W_Y_AXIS of EntityType.y_axis
| W_FACING of EntityType.facing
| W_RECOIL of GameType.player_recoil
| W_ATTACKED of GameType.player_attacked
| W_MAIN_ATTACK of GameType.main_attack
| W_FACING of GameType.facing
| W_HEALTH of int
| W_X of int
| W_Y of int
@@ -24,12 +24,12 @@ end
structure PlayerPatch: PLAYER_PATCH =
struct
datatype player_patch =
W_X_AXIS of GameType.x_axis
| W_Y_AXIS of GameType.y_axis
W_X_AXIS of EntityType.x_axis
| W_Y_AXIS of EntityType.y_axis
| W_FACING of EntityType.facing
| W_RECOIL of GameType.player_recoil
| W_ATTACKED of GameType.player_attacked
| W_MAIN_ATTACK of GameType.main_attack
| W_FACING of GameType.facing
| W_HEALTH of int
| W_X of int
| W_Y of int