refactor file order in preparation for adding GapMap for enemy
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@@ -1,12 +1,12 @@
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signature PLAYER_PATCH =
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sig
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datatype player_patch =
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W_X_AXIS of GameType.x_axis
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| W_Y_AXIS of GameType.y_axis
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W_X_AXIS of EntityType.x_axis
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| W_Y_AXIS of EntityType.y_axis
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| W_FACING of EntityType.facing
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| W_RECOIL of GameType.player_recoil
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| W_ATTACKED of GameType.player_attacked
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| W_MAIN_ATTACK of GameType.main_attack
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| W_FACING of GameType.facing
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| W_HEALTH of int
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| W_X of int
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| W_Y of int
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@@ -24,12 +24,12 @@ end
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structure PlayerPatch: PLAYER_PATCH =
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struct
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datatype player_patch =
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W_X_AXIS of GameType.x_axis
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| W_Y_AXIS of GameType.y_axis
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W_X_AXIS of EntityType.x_axis
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| W_Y_AXIS of EntityType.y_axis
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| W_FACING of EntityType.facing
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| W_RECOIL of GameType.player_recoil
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| W_ATTACKED of GameType.player_attacked
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| W_MAIN_ATTACK of GameType.main_attack
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| W_FACING of GameType.facing
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| W_HEALTH of int
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| W_X of int
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| W_Y of int
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