refactor file order in preparation for adding GapMap for enemy

This commit is contained in:
2025-02-13 11:24:44 +00:00
parent 4c8b404c09
commit f1521acec1
15 changed files with 173 additions and 158 deletions

View File

@@ -2,6 +2,7 @@ structure Player =
struct
open GameType
open PlayerPatch
open EntityType
(* helper functions checking input *)
fun getXAxis (lh, rh) =
@@ -315,7 +316,7 @@ struct
structure FoldEnemies =
MakeQuadTreeFold
(struct
type env = enemy vector * player
type env = EnemyType.enemy vector * player
type state = PlayerPatch.player_patch list
fun getEnemyRecoilPatches (player, playerOnRight, acc) =