refactor file order in preparation for adding GapMap for enemy
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@@ -2,6 +2,7 @@ structure Player =
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struct
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open GameType
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open PlayerPatch
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open EntityType
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(* helper functions checking input *)
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fun getXAxis (lh, rh) =
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@@ -315,7 +316,7 @@ struct
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structure FoldEnemies =
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MakeQuadTreeFold
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(struct
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type env = enemy vector * player
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type env = EnemyType.enemy vector * player
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type state = PlayerPatch.player_patch list
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fun getEnemyRecoilPatches (player, playerOnRight, acc) =
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