begin coding functionality to move squares
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35
fcore/move-mode.sml
Normal file
35
fcore/move-mode.sml
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@@ -0,0 +1,35 @@
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structure MoveMode =
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struct
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open AppType
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open InputMessage
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fun makeBlankYAxis length =
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Vector.tabulate (length, fn _ => {r = 0, g = 0, b = 0, a = 0})
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fun moveImageUp (model: app_type) =
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let
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val {squares, ...} = model
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val squares =
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Vector.mapi
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(fn (idx, yAxis) =>
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if idx + 1 < Vector.length squares then
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Vector.sub (squares, idx + 1)
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else
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makeBlankYAxis (Vector.length yAxis)) squares
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val model = AppWith.squares (model, squares)
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in
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(model, [])
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end
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fun update (model, inputMsg) =
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case inputMsg of
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ARROW_UP => moveImageUp model
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(*
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| ARROW_LEFT => moveImageLeft model
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| ARROW_RIGHT => moveImageRight model
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| ARROW_DOWN => moveImageDown model
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*)
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| _ => (model, [])
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end
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