Add 'dotscape/' from commit 'f306501a68a51b634e895c5fdac70788ae899d75'
git-subtree-dir: dotscape git-subtree-mainline:6b91d64fc3git-subtree-split:f306501a68
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58
dotscape/ffi/gles3-import.sml
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58
dotscape/ffi/gles3-import.sml
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structure Gles3 =
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struct
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type buffer = Word32.word
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type shader_type = Word32.word
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type shader = Word32.word
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type program = Word32.word
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type draw_mode = Word32.word
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type update_mode = Word32.word
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(* OpenGL constants used. *)
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val (VERTEX_SHADER, _) =
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_symbol "VERTEX_SHADER" public : ( unit -> shader_type ) * ( shader_type -> unit );
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val (FRAGMENT_SHADER, _) =
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_symbol "FRAGMENT_SHADER" public : ( unit -> shader_type ) * ( shader_type -> unit );
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val (TRIANGLES, _) =
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_symbol "TRIANGLES" public : ( unit -> draw_mode ) * ( draw_mode -> unit );
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val (TRIANGLE_FAN, _) =
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_symbol "TRIANGLE_FAN" public : ( unit -> draw_mode ) * ( draw_mode -> unit );
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val (STATIC_DRAW, _) =
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_symbol "STATIC_DRAW" public : ( unit -> update_mode ) * ( update_mode -> unit );
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val (DYNAMIC_DRAW, _) =
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_symbol "DYNAMIC_DRAW" public : ( unit -> update_mode ) * ( update_mode -> unit );
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(* OpenGL functions used. *)
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val loadGlad = _import "loadGlad" public : unit -> unit;
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val viewport = _import "viewport" public : int * int -> unit;
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val createBuffer = _import "createBuffer" public : unit -> buffer;
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val bindBuffer = _import "bindBuffer" public : buffer -> unit;
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val bufferData =
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_import "bufferData" public : Real32.real vector * int * update_mode -> unit;
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val createShader = _import "createShader" public : shader_type -> shader;
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val compileShader = _import "compileShader" public : shader -> unit;
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val deleteShader = _import "deleteShader" public : shader -> unit;
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val shaderSource = _import "shaderSource" public : shader * string -> unit;
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val vertexAttribPointer =
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_import "vertexAttribPointer" public : int * int * int * int -> unit;
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val enableVertexAttribArray =
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_import "enableVertexAttribArray" public : int -> unit;
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val createProgram = _import "createProgram" public : unit -> program;
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val attachShader = _import "attachShader" public : program * shader -> unit;
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val linkProgram = _import "linkProgram" public : program -> unit;
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val useProgram = _import "useProgram" public : program -> unit;
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val deleteProgram = _import "deleteProgram" public : program -> unit;
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val clearColor =
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_import "clearColor" public : Real32.real * Real32.real * Real32.real * Real32.real -> unit;
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val clear = _import "clear" public : unit -> unit;
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val drawArrays = _import "drawArrays" public : draw_mode * int * int -> unit;
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val getUniformLocation =
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_import "getUniformLocation" public : program * string -> int;
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val uniform4f =
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_import "uniform4f" public : int * Real32.real * Real32.real * Real32.real * Real32.real -> unit;
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end
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