move projectile type into player type
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@@ -152,7 +152,6 @@ struct
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let
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val
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{ player
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, playerProjectiles
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, walls
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, wallTree
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, platforms
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@@ -170,7 +169,6 @@ struct
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val enemyTree = Enemy.generateTree enemies
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in
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{ player = player
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, playerProjectiles = playerProjectiles
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, walls = walls
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, wallTree = wallTree
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, platforms = platforms
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