move projectile type into player type
This commit is contained in:
@@ -39,6 +39,7 @@ sig
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, jumpPressed: bool
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, jumpPressed: bool
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, enemies: defeated_enemies vector
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, enemies: defeated_enemies vector
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, charge: int
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, charge: int
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, projectiles: player_projectile vector
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}
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}
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datatype player_patch =
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datatype player_patch =
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@@ -59,7 +60,6 @@ sig
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type game_type =
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type game_type =
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{ player: player
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{ player: player
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, playerProjectiles: player_projectile vector
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, walls: wall vector
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, walls: wall vector
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, wallTree: QuadTree.t
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, wallTree: QuadTree.t
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, platforms: platform vector
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, platforms: platform vector
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@@ -113,6 +113,7 @@ struct
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, jumpPressed: bool
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, jumpPressed: bool
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, enemies: defeated_enemies vector
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, enemies: defeated_enemies vector
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, charge: int
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, charge: int
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, projectiles: player_projectile vector
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}
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}
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datatype player_patch =
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datatype player_patch =
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@@ -133,7 +134,6 @@ struct
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type game_type =
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type game_type =
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{ player: player
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{ player: player
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, playerProjectiles: player_projectile vector
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, walls: wall vector
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, walls: wall vector
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, wallTree: QuadTree.t
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, wallTree: QuadTree.t
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, platforms: platform vector
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, platforms: platform vector
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@@ -158,6 +158,7 @@ struct
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, jumpPressed = false
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, jumpPressed = false
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, enemies = Vector.fromList []
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, enemies = Vector.fromList []
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, charge = 60
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, charge = 60
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, projectiles = Vector.fromList []
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}
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}
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val wall1 = {id = 1, x = 0, y = 0, width = 100, height = 1080}
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val wall1 = {id = 1, x = 0, y = 0, width = 100, height = 1080}
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@@ -177,7 +178,6 @@ struct
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val enemyTree = Enemy.generateTree enemies
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val enemyTree = Enemy.generateTree enemies
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in
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in
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{ player = player
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{ player = player
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, playerProjectiles = Vector.fromList []
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, walls = walls
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, walls = walls
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, wallTree = wallTree
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, wallTree = wallTree
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, platforms = platforms
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, platforms = platforms
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@@ -152,7 +152,6 @@ struct
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let
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let
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val
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val
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{ player
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{ player
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, playerProjectiles
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, walls
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, walls
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, wallTree
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, wallTree
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, platforms
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, platforms
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@@ -170,7 +169,6 @@ struct
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val enemyTree = Enemy.generateTree enemies
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val enemyTree = Enemy.generateTree enemies
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in
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in
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{ player = player
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{ player = player
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, playerProjectiles = playerProjectiles
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, walls = walls
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, walls = walls
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, wallTree = wallTree
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, wallTree = wallTree
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, platforms = platforms
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, platforms = platforms
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@@ -16,6 +16,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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) =
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) =
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{ yAxis = yAxis
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{ yAxis = yAxis
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, xAxis = xAxis
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, xAxis = xAxis
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@@ -30,6 +31,7 @@ struct
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, jumpPressed = jumpPressed
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, jumpPressed = jumpPressed
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, enemies = enemies
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, enemies = enemies
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, charge = charge
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, charge = charge
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, projectiles = projectiles
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}
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}
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fun withPatch (player: player, patch) =
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fun withPatch (player: player, patch) =
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@@ -48,6 +50,7 @@ struct
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, jumpPressed
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, jumpPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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} = player
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} = player
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in
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in
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case patch of
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case patch of
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@@ -66,6 +69,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_Y_AXIS yAxis =>
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| W_Y_AXIS yAxis =>
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mkPlayer
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mkPlayer
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@@ -82,6 +86,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_RECOIL recoil =>
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| W_RECOIL recoil =>
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mkPlayer
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mkPlayer
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@@ -98,6 +103,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_ATTACKED attacked =>
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| W_ATTACKED attacked =>
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mkPlayer
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mkPlayer
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@@ -114,6 +120,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_MAIN_ATTACK mainAttack =>
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| W_MAIN_ATTACK mainAttack =>
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mkPlayer
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mkPlayer
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@@ -130,6 +137,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_FACING facing =>
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| W_FACING facing =>
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mkPlayer
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mkPlayer
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@@ -146,6 +154,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_HEALTH health =>
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| W_HEALTH health =>
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mkPlayer
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mkPlayer
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@@ -162,6 +171,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_X x =>
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| W_X x =>
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mkPlayer
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mkPlayer
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@@ -178,6 +188,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_Y y =>
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| W_Y y =>
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mkPlayer
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mkPlayer
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@@ -194,6 +205,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_JUMP_PRESSED jumpPressed =>
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| W_JUMP_PRESSED jumpPressed =>
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mkPlayer
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mkPlayer
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@@ -210,6 +222,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_ENEMIES enemies =>
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| W_ENEMIES enemies =>
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mkPlayer
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mkPlayer
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@@ -226,6 +239,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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| W_CHARGE charge =>
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| W_CHARGE charge =>
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mkPlayer
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mkPlayer
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@@ -242,6 +256,7 @@ struct
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, mainAttackPressed
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, mainAttackPressed
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, enemies
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, enemies
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, charge
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, charge
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, projectiles
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)
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)
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end
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end
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