make left-attack frames smoother, just as right-attack frames were made smoother in previous commit

This commit is contained in:
2025-03-21 10:37:19 +00:00
parent a0aac81b6c
commit f784244e81
2 changed files with 119 additions and 35 deletions

View File

@@ -501,7 +501,7 @@ struct
val boxes =
case facing of
FACING_RIGHT => Vector.sub (Whip.rightFrames, frame)
| FACING_LEFT => Vector.sub (Whip.leftFrames, frame div 2)
| FACING_LEFT => Vector.sub (Whip.leftFrames, frame)
in
helpGetWhipVec
(x, y, wratio, 0.0, yOffset, 0, boxes, width, height, [])
@@ -517,7 +517,7 @@ struct
val boxes =
case facing of
FACING_RIGHT => Vector.sub (Whip.rightFrames, frame)
| FACING_LEFT => Vector.sub (Whip.leftFrames, frame div 2)
| FACING_LEFT => Vector.sub (Whip.leftFrames, frame)
in
helpGetWhipVec
(x, y, hratio, xOffset, 0.0, 0, boxes, width, height, [])

View File

@@ -181,78 +181,162 @@ struct
]
val lf2 =
#[ {x = ~17, y = ~15}
, {x = ~16, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf3 =
#[ {x = ~18, y = ~15}
, {x = ~17, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf3 =
val lf4 =
#[ {x = ~21, y = ~15}
, {x = ~19, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf5 =
#[ {x = ~24, y = ~15}
, {x = ~21, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf4 =
#[ {x = ~34, y = ~15}
, {x = ~26, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf5 =
#[ {x = ~38, y = ~5}
, {x = ~30, y = 6}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf6 =
#[ {x = ~47, y = 10}
, {x = ~31, y = 15}
, {x = ~15, y = 20}
#[ {x = ~28, y = ~15}
, {x = ~24, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf7 =
#[ {x = ~63, y = 25}
, {x = ~47, y = 28}
, {x = ~31, y = 25}
, {x = ~15, y = 22}
#[ {x = ~34, y = ~15}
, {x = ~28, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf8 =
#[ {x = ~63, y = 25}
, {x = ~47, y = 28}
, {x = ~31, y = 25}
, {x = ~15, y = 25}
#[ {x = ~36, y = ~15}
, {x = ~30, y = 2}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf9 =
#[ {x = ~47, y = 31}
, {x = ~31, y = 29}
, {x = ~15, y = 27}
#[ {x = ~38, y = ~5}
, {x = ~32, y = 6}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf10 =
#[ {x = ~31, y = 33}
, {x = ~15, y = 29}
#[ {x = ~42, y = ~3}
, {x = ~33, y = 3}
, {x = ~15, y = 18}
, {x = ~1, y = 25}
]
val lf11 =
#[ {x = ~15, y = 31}
#[ {x = ~47, y = 5}
, {x = ~34, y = 10}
, {x = ~15, y = 15}
, {x = ~1, y = 25}
]
val lf12 =
#[ {x = ~47, y = 10}
, {x = ~34, y = 15}
, {x = ~15, y = 20}
, {x = ~1, y = 25}
]
val lf13 =
#[ {x = ~47, y = 15}
, {x = ~32, y = 20}
, {x = ~15, y = 23}
, {x = ~1, y = 25}
]
val lf14 =
#[ {x = ~63, y = 25}
, {x = ~47, y = 28}
, {x = ~32, y = 25}
, {x = ~15, y = 22}
, {x = ~1, y = 25}
]
val lf15 =
#[ {x = ~63, y = 25}
, {x = ~47, y = 23}
, {x = ~32, y = 25}
, {x = ~15, y = 23}
, {x = ~1, y = 25}
]
val lf16 =
#[ {x = ~63, y = 25}
, {x = ~47, y = 28}
, {x = ~32, y = 25}
, {x = ~15, y = 25}
, {x = ~1, y = 25}
]
val lf17 =
#[ {x = ~63, y = 31}
, {x = ~47, y = 29}
, {x = ~32, y = 27}
, {x = ~15, y = 27}
, {x = ~1, y = 25}
]
val lf18 =
#[ {x = ~47, y = 31}
, {x = ~32, y = 29}
, {x = ~15, y = 27}
, {x = ~1, y = 25}
]
val lf19 =
#[ {x = ~50, y = 33}
, {x = ~32, y = 29}
, {x = ~15, y = 27}
, {x = ~1, y = 25}
]
val lf20 =
#[ {x = ~32, y = 33}
, {x = ~15, y = 29}
, {x = ~1, y = 25}
]
val lf21 =
#[ {x = ~35, y = 35}
, {x = ~15, y = 29}
, {x = ~1, y = 25}
]
val lf22 =
#[ {x = ~15, y = 31}
, {x = ~1, y = 25}
]
val lf23 =
#[ {x = ~18, y = 34}
, {x = ~1, y = 25}
]
val lf24 =
#[ {x = ~1, y = 25} ]
val leftFrames = #[
lf1, lf2, lf3, lf4, lf5, lf6, lf7, lf8, lf9, lf10, lf11, lf12
lf1, lf2, lf3, lf4, lf5, lf6, lf7, lf8, lf9, lf10, lf11, lf12, lf13, lf14,
lf15, lf16, lf17, lf18, lf19, lf20, lf21, lf22, lf23, lf24
]
end