From f7f9b1e29b5f812badd9c7ac9668fe668b524904 Mon Sep 17 00:00:00 2001 From: Humza Shahid Date: Wed, 1 Jan 2025 09:38:04 +0000 Subject: [PATCH] turne 'defated_enemies' type into '{angle: int}' record, because it is probably visually cleaner to have defeated enemies turn into small pellets --- fcore/game-type.sml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/fcore/game-type.sml b/fcore/game-type.sml index c65ff5a..516af6b 100644 --- a/fcore/game-type.sml +++ b/fcore/game-type.sml @@ -21,7 +21,7 @@ sig datatype main_attack = MAIN_NOT_ATTACKING | MAIN_ATTACKING | MAIN_CHARGING - type defeated_enemies = {x: int, y: int} + type defeated_enemies = {angle: int} type player = { yAxis: player_y_axis @@ -92,7 +92,7 @@ struct datatype main_attack = MAIN_NOT_ATTACKING | MAIN_ATTACKING | MAIN_CHARGING - type defeated_enemies = {x: int, y: int} + type defeated_enemies = {angle: int} type player = { yAxis: player_y_axis