small improvement to player's sprite (and create subdirectory for player's sprites too, as I expect there will be quite a few)
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@@ -496,7 +496,7 @@ struct
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(* block is placeholder asset *)
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fun helpGetDrawVec
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(x, y, realWidth, realHeight, width, height, attacked, mainAttack) =
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(x, y, realWidth, realHeight, width, height, attacked, facing) =
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let
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val (r, g, b) =
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case attacked of
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@@ -504,12 +504,18 @@ struct
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| ATTACKED amt =>
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if amt mod 5 = 0 then (1.0, 1.0, 1.0) else (1.0, 0.75, 0.75)
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in
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PlayerSprite.lerp (x, y, realWidth, realHeight, width, height, r, g, b)
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case facing of
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FACING_RIGHT =>
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PlayerStandingRight.lerp
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(x, y, realWidth, realHeight, width, height, r, g, b)
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| FACING_LEFT =>
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PlayerStandingLeft.lerp
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(x, y, realWidth, realHeight, width, height, r, g, b)
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end
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fun getDrawVec (player: player, width, height) =
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let
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val {x, y, attacked, mainAttack, ...} = player
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val {x, y, attacked, facing, ...} = player
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val wratio = width / Constants.worldWidthReal
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val hratio = height / Constants.worldHeightReal
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in
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@@ -528,7 +534,7 @@ struct
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val realHeight = Constants.playerHeightReal * wratio
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in
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helpGetDrawVec
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(x, y, realWidth, realHeight, width, height, attacked, mainAttack)
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(x, y, realWidth, realHeight, width, height, attacked, facing)
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end
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else
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let
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@@ -545,7 +551,7 @@ struct
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val realHeight = Constants.playerHeightReal * hratio
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in
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helpGetDrawVec
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(x, y, realWidth, realHeight, width, height, attacked, mainAttack)
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(x, y, realWidth, realHeight, width, height, attacked, facing)
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end
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end
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